I don't need ackerman angle explained. . .I understand what it is and it totally makes sense to me, plus there are already more than a few threads posted that explain ackerman. What I need help with is how to acheive the correct ackerman and not reverse ackerman? I ended up with reverse ackerman on the last buggy and I don't really know how to rectify it because I don't even really know how it happened! We put the R&P directly between the upper and lower A-arms and the tie rod pivot points were directly inline with the line formed between the upper and lower A-arm chassis side pivots. . .knuckle side pivot location was of course determined by the knuckle so there wasn't a lot I could do about that (was there???). Anyway I'm starting a new project and I don't want to end up with reverse ackerman and a front end that pushes because of it, so I'm hoping some of you can help explain how you actually get the inside wheel to turn more than the outside wheel (or the outside wheel to turn less than the inside. . .however you want to put it). . .I'm just not seeing how that's gonna happen. I'm not positive. . .but the knuckles could have been flipped so I'm assuming that this could be part of the issue. Ignoring everything else (like why someone would do that, etc.) let's say you have a rear steer knuckle and it is being run in a front steer application. Would that automatically create a reverse ackerman situation? If so, what can be done to rectify the reverse ackerman (besides flipping the knuckles), assuming anything can be done to fix the problem? Just in case it's important. . .this project isn't an A-arm vehicle, it's I-beams/radius arms with a swingset style steering set-up. Thanks!